Mob’s attacking mobs

Forgot to hit publish before I passed out… So today I worked on making mob’s attacking out mobs. I ended up modify all the combat methods to allow for a second mob. And check to see if the player is null and then fire mob combat stuff. Pretty easy just […]


Got a couple hours in…

So I got a few hours to work on this again. I love working nights. I get plenty of time to code. Ok I’m blabbering on,on to the meat of the post. So I had finish up the shop editor this morning and was able to finish the spell prices […]


Priest and mage spells

So redid the way abils work. Now have a kill method and def flag added to abils. So if it’s a bless or something that ticks down will be killed by the method instead, of running the same method with reverse values. I have left some in the old style […]


Still alive

So the past week I have been tinkering here and there working on defensive spells. I basically had to rewrite how abils work. And still not happy. Right now each abil is built each time attack is made. A while back I had made a player var activeabils, and wrote […]


Opps forgot to post

So forgot to post this couple days ago when I did all the work. So I put in alignment and made it so when you attack good/neutral/pussy(wont ever attack back), you get 10 eps. And forgives you 1 ep every 5 min. Which is high but did it for testing. […]


What a few days

So spent the last few days adding in the lighting system. Just got it all buttoned all up. Got day and night tied into the lighting system too. So if a room is outside and it switches to night you loose 100 light(breakdown below). And depending on the room you […]


So was gonna…

So I planned to add time to the live server today. After I finished up the new stuff for it. But no, found a small bug that pops up every hour. At :09 every hr the time mechanism freaks the fuck out. Throws errors for a full solid min. But […]


We got time now!

So I finished up the description for mobs. Went in set a column for it in the db. Then made it so it loads it up. So each mob has it’s own desc. So looking at players and mobs is done. Well minus the wording tweaking but that’s for a […]


Been Quite

So I haven’t had much time still to work on the game. Damn holidays. But I did a couple small tweaks. First upped the exp on large spiders, cut combat round in half. Also added the abil to look at players(still need tweaking) and mobs. And tell how injured they […]


What that two in one day!?!

So I spent a few more hrs on this tonight. I ended up separating weapon speed and other items/spells. That way your weapon can be change all it wants but wont mess things up if you go unarmed. I also fixed regen. I found that all the regen timers were […]