What an unproductive day!


So I had the alignment all done, just made aggressive mobs attack only players, but evil/good will attack the opposite. So I decided to show mobs in “Also here:” based on if they are hostile to you or not. Got that working, But I found a bug where if you attacked one mob you ended up engaging in all monsters that are alive. Which gave a lot of eps. So spent about 4 hrs trying to track it down and figure out why it happened. Let me tell ya it never dawned on me it was happening only when I did a room attack. So after stepping away and coming back I noticed it happen when I roomed. So looking at the room method it didn’t check if a mob was in the room with ya, and engaged combat on every alive mob.

Now during messing with agro on the mob’s and all that found a massive bug with the mob editor. Not sure what’s happening but it not writing to the right record. And so it’s messing up and deleting some mobs and copying others. So I’m going to have to rewrite the mob editor section. I have learned a lot and know there is a lot of bugs and sloppy code in it. Mob editor is where I played with gui’s crap so it’s horrible and not very well programmed. So I want to redo it and have a way to make it a day project. Learned a lot between that editor and my last one.

Now once I got passed all that started to work on a way to make raise dead work and notice another bug. When ever I set player targets it sets it to mob targets. I watch the method and it never goes near the mob targets. But when I set the player target it mirror’s the change. So after dealing with the other bug I said screw it I’m done for the night. I will deal with it tomorrow maybe:) I really want to get the raise dead/charm framework done.

Till next time…

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