Monthly Archives: September 2016


Finally new update!!!

So I finally got this to a release able state. I have done so much with this. I have redone how combat and spells display messages. I have redone how spells work with abilities. Hell even rewrote some of the mob combat. This has lots of changes in core mechanics. […]

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Almost new build!

So I finally got some time to sit down and finish the rewrite of the spell system. And first few hours I was flowing code was going it was working, I was fixing bugs I had since the beginning. Then all of sudden spells started to stack and the spell […]

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Slight pause in the show

So I got myself a new job, and it’s a linux sysadmin job. And part of my new job is coding bash scripts, and anyone who has done bash scripting knows it’s not the easiest language to do. And I haven’t touch bash in a little time on a daily […]

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Another client update

So last few days I have been chasing bugs and trying to figure out this item bug. Well in the middle of that I decided to redo how inventory works. Before I had it just strings of text. It was sloppy and I have issues all over the place with […]

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