It’s all about the numbers

So got some time today to work on this some more. Ten hour days at works kinda makes it hard to get time to code. So I started to work on the basic numbers of the game. Like spell casting, ac, attacks, and the like. I started with spell casting […]


Finished up hunger

So got a few more hours today to finish up the hunger system. Even made an apple and mug of mead. Something wrong with the way I set it up in the store since it’s charging 100 for it, weird. Another thing to add to the list of things to […]


Hunger

So I finally got time again to sit down and write some code again. Between work and the holidays I have been busy as hell. But I got a few hours in to work on a new section. I added the ground roots of hunger. I got it so it […]


Login smoothed out more

So tracked down the combat bug I was having to bad player data. So it was just stopping, it was weird no errors thrown anywhere. But in the process of hunting that down I found I was pulling DR off twice. So fixed that. Now that I got combat working […]


It’s working, well kinda.

So tonight I finished up making it connect and work. And after a few hrs dealing with timing, I got it to connect and display again. Funny if I didn’t set a variable fast enough it would zoom by the the while loop that looked for data coming in. So […]


Tad bit dusty in here.

So it’s been awhile, but I have finally opened this bad boy back up. I have had an idea that would fix the issue I was having when I walked away. So I dusted off the code and rewrote the login code to use a login token. It will slightly […]


It’s still being worked on!

I know it has been a few months since I have posted or said anything. That is because of me getting married and going on a honeymoon. So I have had very little time to work on any of my projects. My time has started to free up again so […]


New abilities system

Ok so rewrote the abilities system tonight. I redid the baseabil, which meant I had to change all the abil classes. And redo them to work with the new system. The only one that gave me a real problem with shockshield. It wasn’t firing right. For some reason it had […]


It’s been awhile

I haven’t posted much in the last few weeks. It’s because I’m deep in the code making the bits fly, is what I would like to say. The truth is I’ve been stuck looking at shit for my honeymoon, and shit for a wedding. I have did a little work […]


Encumbrance

So got a few more hours to work on this tonight after I wrapped up the API. So I worked on encumbrance and it’s effects. So now when ever you check your inv, or mess with anything doing with your inventory it goes through and sets your encumbrance. And then […]